Far from glitzy technical school hubs, Chinese city bets big on virtual reality

NANCHANG, China — Liu Zixing craned his neck forward for help with fastening the specs for his first ever taste of virtual reality. He took a break from the mining ore business to travel to a VR theme park in this Chinese provincial capital not known for high technology.

“It feels like reality,” Liu aforementioned after shooting down robots in a virtual fighter jet, strapped to a handicraft gyro lit in purple. “It’s just like you’re riding in a plane.”

Enthusiasm for VR has cooled somewhat after years of ballyhoo, but China’s leadership are trying to drum up excitement, hoping to take the lead in a technology they expect will eventually gain wide use.

Hoping to coax native entrepreneurs to take the plunge, the government is educating students, subsidizing office spaces, and sponsoring conferences and competitions.

Nanchang’s VR Star park offers 42 rides and exhibits, including VR bumper cars and VR shoot-’em-ups. It’s the highlight of Nanchang’s “VR base,” a sprawling complex of mostly still empty, futurist glass-and-steel offices.

The city of 5.5 million is the capital of Jiangxi province, a comparatively impoverished region nestled in the mountains of south-central China, where the regional industries are copper mining and rice.

Officials hope that one day it will be a first hub for virtual reality.

“Frankly, VR isn’t 100 percentage necessary in the Chinese market at the moment,” aforementioned Xiong Zongming, CEO of IN-UP Technology, one of dozens of firms being incubated by the VR base. “But with the government’s push, galore other companies, departments and agencies are more willing to try it out.”

Xiong was born in Nanchang but studied and worked in Japan for nearly a decade before returning to China, where he settled in Shanghai. Nanchang officials enticed him back home with offers of free rent and 150,000 RMB ($22,340) in startup funds, part of an effort to lure back local talent from richer coastal cities to help lift the local economy.

Beijing began its VR drive a few years ago, when slick headsets from Samsung, eye, HTC and Sony were making a big splash at physical science shows in the U.S.

Chinese leadership were worried they might miss out on a boom.

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VR is basined in Beijing’s “Made in China 2025,” an ambitious plan to develop global competitors in up-to-date technologies including, electric cars, star and wind power, and artificial intelligence. Nanchang is one of several VR hubs crosswise the country.

So far, VR is mostly a niche product used in gaming and business training, held back by high-ticket, clunky headsets, a lack of appealing software program program and other shortcomings. Analysts say it could be galore years — possibly decades — before the technology goes mainstream.

Last year, just 5.8 million VR headsets were sold globally, according to market research firm egg cell. That compares with gross gross sales of more than 1.5 billion smartphones and is far less than expected when VR fever was at its peak a few years back.

“My experience wasn’t good,” aforementioned Xu Xiao, a PC gamer who bought VR specs over a year ago after graduating from college. “When I wore them, my opinion got dry and uncomfortable, and I got dizzy. I barely use them anymore.”

Stopping by the Nanchang VR park, he was still unimpressed.

“The image quality isn’t refined, and it’s hard to operate,” he aforementioned after a virtual flume ride.

Even if it’s a gamble, analysts say China’s state-led push into VR could pay off in the future. Nanchang’s VR developers are march on despite a wave of layoffs crosswise the industry in the past few years. Thousands attended Nanchang’s first VR conference last October.

“It’s kind of a good move to be there now,” aforementioned George Jijiashvili, a senior analyst at egg cell. “It’s a long game, and I don’t think it’s going away anytime soon.”

Beijing still lags behind: Most VR headsets are designed by companies based outside land China so much as Samsung, HTC and eye, and the major VR content platforms are run by giants so much as Facebook and Google.

China’s Ministry of Industry and Information Technology aims to change that by encouraging Banks to finance VR startups and directional local governments to invest in VR products for public projects so much as schools and tourer sites.

The government has provided subsidies and purchases of VR software program program, mostly focused on education, training and health care software program program. Nanchang has a 1 billion RMB ($149 million) VR startup investment fund, and is setting up some other fund to attract established VR companies.

Entrepreneurs and experts believe VR will get a boost from next generation, or 5G, technologies where Chinese companies so much as Huawei Technologies are industry leadership. 5G promises blazing-fast connection speeds that could smooth lags and optimize multiplayer games and livestreaming so VR users might not end up with the headaches some get with today’s technology.

“VR e-sports, broadcasting concerts in VR format, remote surgery — all of this is only realistic in the 5G era,” aforementioned Chenyu Cui, a senior analyst at IHS Markit. “It’ll make VR better for a mass audience.”

Since the main commercial market for VR is amusement, galore of China’s VR content makers are game developers in Shenzhen or Beijing. They’re subject to booms and busts and recently, business has been flagging.

The state support is portion to protect Nanchang’s developers from the cycles of feast and famine, but for now the industry is in a lull, and Xiong, the VR entrepreneur, is focused on keeping his startup afloat.

His dream is that one day, China’s bet on VR will turn his 13-person company into an industry giant.

“I look forward to the day we can go public,” Xiong aforementioned, “and become a role model for the whole province.”

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